Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping towards at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.
Players consistently praise the game's ability to make them feel physically present in its bizarre, dreamlike environments. The first-person perspective, realistic player movement, and intricately designed rooms and corridors foster a strong sense of inhabiting the space. Navigating the labyrinth of pools, water slides, and impossible architectural elements feels remarkably authentic.
The game's exceptional sound design is a major highlight. Players note how the ambient noises - the lapping of water, their own footsteps echoing, and occasional unsettling groans or creaks - create a powerful sense of atmosphere and presence. The way sounds change based on the room's acoustics further enhances the feeling of being submerged in this strange, liminal world.
Rather than presenting traditional gameplay objectives or a linear story, the game simply places players in its uncanny spaces and allows them to freely explore. Reviewers appreciate how this minimalist approach avoids distractions, keeping the focus squarely on the immersive experience of traversing the environment. The lack of forced progression or explanatory text leaves much of the experience open to personal interpretation.
A major draw is the game's ability to cultivate a persistent sense of unease and uncertainty, without relying on obvious horror tropes. The strange architectural elements, subtle environmental cues, and absence of clear explanations leave players in a constant state of apprehension, wondering if they are truly alone or being observed. This ambiguous sense of the unknown is celebrated as a core strength.
While the environments and audio often evoke feelings of unease, many players also find the exploration to be surprisingly relaxing and meditative. The ability to simply wander the spaces, without threat of danger, allows for a contemplative experience. However, an undercurrent of tension and discomfort is always present, creating a unique balance of emotions.
The game's six distinct chapters are praised for providing a nonlinear experience, where players can freely explore and revisit areas. Reviewers appreciate how this encourages personal discovery and multiple playthroughs, as the changes in the environment across chapters are not always immediately apparent.
About | Terms of Service | Privacy Policy
Copyright ©2024 by Totally Human Media