What was once a very promising future, Mia's life has taken a turn for the worse. Now living alone, supported by money from her parents, any aspirations she once had are but a fleeting memory.
The gameplay revolves around the player choosing daily activities for the protagonist, Mia, to complete. Each activity has unique costs in Hunger, Energy, and Time. The player must carefully manage these resources to ensure Mia's Mood, Motivation, and Loneliness meters reach specific thresholds by certain deadlines. Failing to do so results in a game over, but the player can choose to restart from the previous day. Additionally, the player must monitor Mia's Cleanliness and Overwhelmed meters to avoid penalties.
Whenever the player selects an activity, they must complete a fast-paced, shooter-style minigame. In this minigame, the player must click on various colored bubbles representing Mia's negative emotions before they reach her. The difficulty increases as more complex bubble patterns are introduced. However, the developers have provided an option to disable this minigame for players who prefer to focus on the narrative.
As Mia's situation improves, new activities and story events become available, allowing the player to witness her gradual transformation. While the narrative is linear, the player's choices and performance in the bubble popping minigame can impact the specific events that unfold. The ability to restart from the previous day also provides players with opportunities to refine their strategy.
Many players have praised the game's beautiful pixel art, immersive narrative, and the way it tackles the sensitive topic of depression. Some found the bubble popping minigame to be frustrating or repetitive, but the developers have addressed this feedback by adding an option to disable the minigame entirely, making the game more accessible.