He didn't want to marry me! I'll spice up his life!
The game tasks players with collecting various items scattered throughout the environments and using them to set up traps and pranks targeting the protagonist's boyfriend, Haruto. For instance, players can scatter toy balls on the floor, causing Haruto to slip and fall, or saw through the chair he is sitting on, leading to a comedic collapse. These puzzle-solving challenges require players to pay close attention to their surroundings and experiment with different item combinations to trigger the desired outcome successfully.
Rather than prescribing a single solution, the game encourages players to approach each scenario in creative and personalized ways. This nonlinear level structure enables a degree of replayability, as players can explore alternative methods for achieving their goals of making Haruto's life a "living hell." Reviewers have praised this open-ended design, noting that it aligns well with the game's theme of revenge and the protagonist's problem-solving abilities.
The game's hand-drawn, colorful art style and cartoonish aesthetic contribute to its overall comedic tone. The protagonist, Miya, is designed to be a cute and compelling character, further enhancing the game's appeal. Reviewers have highlighted the developer's ability to strike a balance between dark humor and lighthearted silliness, with the pranks and traps often being absurd and over-the-top, reflecting the girlfriend's desire for revenge in a comical manner.
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