(Release: 2014) Special agent Leon S. Kennedy is sent on a mission to rescue the U.S. President’s daughter who has been kidnapped.
The game represents a significant shift in the franchise, moving from traditional survival horror to a more action-oriented third-person shooter. Players experience an "over-the-shoulder" camera perspective, which became highly influential on subsequent third-person action games. This change in perspective, along with tight, responsive controls, allows for a greater emphasis on gunplay and combat encounters.
The core gameplay loop revolves around engaging with the game's varied enemies, known as Ganados. These hostile, parasitically-infected villagers require skillful shooting to take down, as they aggressively charge, dodge attacks, and even work together. Carefully aiming at specific body parts, such as the legs, can stun or disorient them. The game features a wide assortment of firearms, from basic handguns to powerful magnum revolvers and rapid-fire submachine guns. Each weapon can undergo extensive upgrades through the merchant system, allowing players to customize their arsenal to suit their playstyle. The depth of the weapon upgrade mechanics and the satisfaction of optimizing one's favorite guns is frequently cited as a highlight.
Consistent with the franchise's survival horror roots, resource management is a key part of the experience. Players must carefully manage their ammunition, health items, and inventory space to overcome challenges. Deciding when to expend valuable rounds versus conserving them for tougher encounters requires strategic thinking. The inventory system, which resembles a puzzle game as players arrange items in a limited space, has also become an iconic element.
The game seamlessly transitions between tense, atmospheric exploration, frantic firefights, and cinematic quick-time event sequences. This varied structure, combined with the level of challenge and skill required, keeps the gameplay engaging throughout the lengthy campaign. The game constantly introduces new environments, enemy types, and gameplay scenarios to prevent combat from feeling repetitive.
Beyond the main story, the game offers a wealth of additional content and incentives for repeated playthroughs. Unlockable weapons, costumes, and the "Mercenaries" arcade-style game mode provide compelling reasons to revisit the campaign. The game's emergent, highly replayable nature, with its well-designed combat and resource management, has solidified its status as one of the most beloved and influential action games of its era.