Gobs and Gods

by Alexandre Gilotte, Thierry Gilotte, None

The Developer Says...

Hire a band of almost-heroic goblins to fight and die for you in tactical turn-based battles, accomplish silly quests for the weird inhabitants of this fantastic world, and truly become a god - at least by goblin standards.

Players Like...

❤ Tactical Turn-Based Battles on a Hexagonal Grid

Players must carefully manage their limited pool of action points each turn to move, attack, cast spells, or perform other actions with their band of goblins. The battles unfold on a hexagonal grid, with all opponent units moving simultaneously during the AI phase. This creates a fast-paced experience, and players can even opt for a real-time mode to quickly resolve easy fights, blending turn-based and real-time combat.

❤ Expendable Goblins Fuel Divine Progression

When a goblin perishes in battle, the player absorbs their experience, gaining "devotion points" that unlock new divine abilities and powers. This unique mechanic transforms player losses into progression for the player's godlike entity, creating an interesting dynamic where goblins are treated as expendable units.

❤ Sandbox-Style Open-World Exploration and Quirky Quests

The game features a large, open world for players to freely explore, filled with a variety of locations like smelly dungeons and mysterious mage towers. Along the way, players receive commentary from their goblins. The quests often focus on the more "goblin-centric" concerns of the world, eschewing grand, epic adventures in favor of absurd and unique scenarios.

❤ Flexible Character Customization and Progression

Players can recruit, equip, and level up their goblin party, unlocking new perks and abilities. The progression system offers a lot of flexibility, with no strict class system, allowing players to experiment with different playstyles and team compositions. As the player's divine powers grow, they can unlock new spells and abilities to aid their goblin forces.

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