DICEOMANCER

by 超厚皮猪猪 Ultra Piggy Studio, Gamera Games

The Developer Says...

DICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.

Players Like...

❤ Manipulating Any Number on the Screen

At the core of the gameplay is the ability to reroll any numerical value on the screen. Players can use "The One Dice" to change enemy health, their own stats, card effects, relic charges, and more. As they progress, unlockable upgrades expand this power, allowing them to manipulate an ever-increasing number of in-game values. Reviewers praise this mechanic as incredibly fun and innovative, describing it as a "controlled chaos" that lets them cheat and break the game in creative ways. They highlight how this opens up a vast design space for complex, synergistic combos.

❤ Building Unique Decks Across 6 Classes

The game features 6 distinct character classes, each with their own unique deck of over 500 cards. The mana system ties into this, with different colors corresponding to different playstyles. Players can experiment with combining specific mana colors to craft their ideal deck. Reviewers emphasize the depth of possible deck-building strategies, stating that each class feels distinct and offers a variety of viable builds. The ability to manipulate card effects with "The One Dice" further expands the potential for intricate combos, drawing comparisons to genre leaders like Slay the Spire.

❤ Balancing Power and Challenge

While the "dice" mechanic grants players immense power, reviewers note that the game maintains a challenging roguelike experience. Enemies and the game world adapt to the player's cheating, with the "purple mist" mechanic creating a constant sense of urgency and risk. As players climb the game's "Ascension" difficulty levels, the challenge ramps up significantly. Reviewers praise this balance, stating that the game prevents players from trivializing the experience, while still making them feel like clever "dice wizards" when they pull off spectacular feats of manipulation. The overall roguelike loop of building a deck, facing escalating challenges, and trying to make it to the end is consistently cited as highly engaging and replayable, with many reviewers sinking dozens of hours into the game.

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