This is a difficult game about climbing.
Players praise the game's control scheme, which uses only the mouse (or gamepad) to control the climber's hands. While the controls may seem simple at first, the precision required to execute certain maneuvers and navigate the treacherous environments is what makes the gameplay so compelling and rewarding. Reviewers highlight how the controls feel responsive and satisfying once the nuances are learned through trial and error.
Reviewers commonly describe the gameplay loop of climbing, slipping, and falling as "punishing but not impossible". The game's use of water pools as "checkpoints" allows players to avoid losing too much progress when mistakes are made, preventing the experience from becoming overly punishing. This balance of challenge and fairness is cited as a key factor in the game's addictive and rewarding nature.
Several reviews note how the game's level design and obstacle placement facilitate an organic learning process. As players progress, they are gradually introduced to more complex challenges that require refined techniques and problem-solving skills. Reviewers frequently highlight the sense of accomplishment that comes from mastering a previously insurmountable obstacle.
Reviewers describe the act of climbing itself, with its emphasis on precisely timing hand movements and managing momentum, as being immensely satisfying. They often mention the sensation of "physically grunting and reaching" during challenging sections, highlighting the game's ability to create a visceral, tactile climbing experience.
Many players draw comparisons between this game and the iconic "Getting Over It with Bennett Foddy", noting that it succeeds in capturing the spirit and core gameplay loop of its predecessor. While some feel the new game may not quite reach the same level of polish and memorability, the majority of reviewers consider it a worthy spiritual successor that innovates upon the "Foddian" genre in meaningful ways.