Delver

by Chad Cuddigan, Joshua Skelton, Priority Interrupt

The Developer Says...

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.

Players Like...

❤ Gameplay Overview

The game drops you into a randomly generated dungeon, tasking you with reaching the bottom, obtaining a powerful Yithidian orb, and then fighting your way back out.

❤ Procedural Generation

The game divides its levels into themed areas like the Dungeon, Caves, Sewers, and Ruins, each with unique enemy types, layouts, and obstacles. This ensures that no two runs are exactly the same, forcing you to constantly adapt your strategies.

❤ Combat and Progression

The combat is fast-paced and satisfying, allowing you to use a variety of melee weapons, ranged bows and wands, and even magical abilities to take down the diverse bestiary. Enemies scale in difficulty as you progress, requiring careful resource management to upgrade your gear and overcome increasingly challenging foes.

❤ Permadeath and Persistence

When your character dies, you must start a new run from the beginning. However, any gold collected in previous runs is retained, enabling you to gradually purchase more powerful equipment to aid your subsequent attempts.

❤ Exploration and Resource Management

A significant part of the gameplay involves cautiously exploring each dungeon floor, scavenging for useful items and resources, and planning the best path forward. You must balance your inventory, deciding what to keep and what to discard, while also rationing consumables like healing potions and spell charges.

❤ Player Feedback

Reviewers have praised the game's addictive, "just one more run" quality, highlighting the procedurally generated levels, varied enemy encounters, and sense of progression through unlocked gear and abilities as key strengths. Some players have noted the game can feel repetitive after extended play, and the leveling system could use more depth, but the overall consensus is that it provides a consistently enjoyable and challenging dungeon crawling experience.

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