Thanks to the financial crisis of 2008, Lorena migrated to Terminal 81 to work, but what seemed like a simple Latin American neighborhood, it was a dangerous region dominated by a mysterious criminal organization that carries out murders, kidnappings and human trafficking.
Players can freely roam the game's detailed open-world environment, visiting a diverse array of locations, including vibrant restaurants, quaint shops, pulsing nightclubs, lively fairs, and serene parks. Interacting with the wealth of interactive elements scattered throughout the neighborhood fully immerses players in the gritty, atmospheric setting.
As part of the gameplay, players can take on the role of a supermarket employee, tasked with scanning groceries and dealing with shoplifters. These job simulation segments add a layer of tension and realism, as players must balance their work responsibilities with the growing sense of unease permeating the neighborhood.
Throughout their time in the neighborhood, players confront a variety of morally ambiguous decisions, ranging from how to interact with the area's shady characters to whether to assist or ignore the plight of the kidnapped women. These choices significantly shape the narrative, imbuing players with a tangible sense of agency and responsibility for the consequences of their actions.
In addition to the core job simulation and exploration elements, the game offers a variety of other engaging mechanics. Players can participate in mini-games, earn money to spend at local stores, and interact with the diverse cast of characters through dialogue, adding depth and variety to the overall experience.
Underpinning the entire gameplay experience is a palpable sense of unease and tension, achieved through the game's retro visual style and a wide array of immersive sound and visual effects. Many players report feeling a persistent, creeping dread even after completing the game, a testament to the developers' ability to craft a truly unsettling and atmospheric world.