Abscission is a Lovecraftian, story-driven horror point-and-click investigation game. It involves searching crime scenes for evidence, combining clues and questioning suspects. Puzzles can have multiple solutions as you guide the protagonist - Detective Will Stanhope - through the story.
The game immerses players in an engaging, well-written Lovecraftian detective mystery. As Detective Will Stanhope, players investigate a grisly murder case that drags him back to a terrifying past, blending elements of crime drama, body horror, and cosmic horror. A key aspect of the gameplay is the dialogue choice system. During conversations, players can choose between four distinct conversational approaches (Melancholic, Phlegmatic, Sanguine, Choleric), which can unlock alternative solutions to puzzles and affect how characters respond to Stanhope in the future. This choice-based system allows players to shape the story and endings based on Stanhope's personality and playstyle.
The game features classic point-and-click adventure mechanics centered around investigation. Players must search crime scenes, collect evidence, and combine clues to progress the story. The puzzles, while not overly difficult, are generally logical and satisfying to solve, avoiding the "moon logic" pitfalls that plague some older adventure games.
The game's pixel art style and moody soundtrack create a strong sense of atmosphere, described by players as having a "Lovecraftian", "Cronenberg body horror", and "David Lynch-esque" aesthetic that perfectly complements the unsettling mystery. Exploration of the game's environments, from a rundown police station to a shadowy prosthetics factory, is rewarding as players uncover more of the dark secrets lurking within the town of Ashfield.
The game offers multiple endings depending on the choices and approaches taken by the player, encouraging replays to experience the different narrative paths and conclusions. While the game's length is relatively short (around 4 hours for a playthrough), players feel the multiple endings and branching dialogue options provide good value and replayability.