A terrible darkness threatens a world of overwhelmingly adorable mares. Can a new cute mare with amnesia save the world or will she lose more than her memories along the way?
The game casts players as a customizable mare protagonist who wakes up with amnesia in a grassy field. From there, players embark on an adventure, making choices that shape the story and their relationships with other adorable mare characters.
As players travel from location to location, they will encounter various events and characters. These "encounters" provide opportunities to make choices, such as helping a crying filly, visiting a tea shop, or battling against "shadow horsies." Players must carefully manage their resources, like green apples, to determine which encounters to pursue.
An important part of the gameplay is resource management. Players must periodically forage for green apples, red apples, and sugar cubes by playing a brief mini-game. These resources are then used to sustain the player's journey, with green apples acting as the main "fuel" to progress from one location to the next. Managing these scarce resources and deciding which encounters to pursue is a key strategic element.
The protagonist's relationships with the two main mare companions, Stardust and Sunbeam, play a central role. Players' choices during encounters can improve or worsen these friendships. Maintaining positive relationships provides benefits, while letting them deteriorate can lead to less desirable outcomes. Players must balance their choices to keep their mare friends happy and by their side.
The game features multiple narrative paths and endings, determined by the player's choices. There are three main paths: Adventurer, Witch, or a more neutral route. These paths lead to different story developments and conclusions, offering diverse experiences and replay value for players.
Occasionally, players will engage in real-time strategy combat against "shadow horsies." In these sequences, players must tactically position and attack the enemies as they spawn from the clouds. While these combat encounters are relatively simple, they provide a nice change of pace from the visual novel and exploration elements.