Enjoy the Diner

by 月刊湿地帯, Studio Dragonet, Waku Waku Games

The Developer Says...

Why not enjoy the diner? The moon is as full as it'll ever be, and there's even a drink fountain.

Players Like...

❤ Narrative Structure and Player Agency

The game follows a multiple-choice format with point-and-click elements, allowing players to navigate the mysterious Moon Palace diner and make decisions that impact the story's two distinct endings. Spanning 2-2.5 hours, the narrative encourages replayability as players strive to uncover the full scope of the diner's peculiarities.

❤ Exploration and Interaction

Players can freely explore the confined space of the diner, examining the environment and engaging in conversations with a cast of quirky and intriguing characters. The seamless point-and-click mechanics facilitate immersive interactions, fostering a sense of curiosity about the diner's unusual circumstances.

❤ Dialogue and Characterization

Extensive conversations with the diner's eccentric inhabitants lie at the heart of the gameplay experience. The well-written characters, each with their own unique personalities and backstories, draw players into the narrative and encourage them to delve deeper into the mysteries surrounding the Moon Palace.

❤ Atmosphere and Ambiance

The game's visual and auditory design work in tandem to create a melancholic and introspective mood. The striking color palette of blues and yellows, combined with the soothing 8-bit soundtrack, enhance the surreal and contemplative nature of the experience.

❤ Accessibility and Presentation

Recent updates to the Steam release have introduced several new features, including controller support and full-screen mode, which improve the overall accessibility and presentation of the game. Additionally, the inclusion of in-game galleries, such as the Sound Gallery and Illustration Gallery, provides players with a deeper appreciation for the game's artistic and technical elements.

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