In Cat Quest III you play as a purrivateer in a freely explorable 2.5D open-world swarming with Pi-rats. You can sail the seas in your ship for treasures galore! But prepare for peril, as the Pirate King aims to hunt you down...
Players can freely swap between melee, ranged, and magical attacks, wielding a variety of weapons like swords, shields, wands, and guns. Each weapon type offers unique attacks and combos, encouraging experimentation to find the optimal strategy against enemies and bosses. The combat further expands with the ability to pilot your own ship and engage in naval battles. Players can dodge, block, and fire ship-mounted cannons to defeat enemy vessels, adding a new layer of tactics to the gameplay. Exploration takes players on an open-ended adventure through the "Purribean" archipelago. The detailed world map empowers players to uncover hidden dungeons, treasures, and side quests at their own pace, fostering a genuine sense of discovery.
Compared to prior entries, the developers have refined the core mechanics. The combat system feels more responsive, with a greater emphasis on chaining attacks. The introduction of the ship and naval combat seamlessly integrates new gameplay without feeling tacked on. The progression system has also been streamlined. Players can mix and match weapons, armor, and trinkets to create their ideal build, while also upgrading their ship's capabilities. This customization allows players to fine-tune their playstyle.
The game strikes an accessible balance, providing a relatively easy difficulty curve for casual players while still engaging more experienced action RPG fans, particularly through the optional New Game+ mode. The focused, 10-15 hour campaign length is praised, offering a bite-sized experience that doesn't overstay its welcome. The freedom to explore the world and tackle quests in any order further enhances the game's replayability.
A standout feature is the seamless local co-op, allowing two players to adventure together through the Purribean. The co-op mode encourages coordination, with one player handling ship-based ranged attacks while the other focuses on ground combat. This cooperative dynamic adds depth to the gameplay.