The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Players must carefully allocate skill points to build their character's competencies, as a jack-of-all-trades approach is not viable. This forces players to specialize, choosing whether to focus on combat, stealth, social skills, or other means of overcoming challenges. The game does not hold the player's hand, so understanding one's character strengths and weaknesses is crucial.
The game provides multiple ways to complete most quests, with the available options determined by the player's skills and character build. For example, a combat-focused character may have to fight their way through an encounter, while a speech-oriented character can talk their way out of it. This allows for a high degree of reactivity and replayability, as players with different specializations will have access to unique quest solutions.
Even basic encounters can prove deadly, as the turn-based combat system emphasizes tactical positioning, careful resource management, and understanding the strengths and weaknesses of both the player's character and their opponents. Failure in combat often results in a quick death, reinforcing the game's harsh, unforgiving tone.
Decisions made early on can significantly impact the story, the available quests, and the player's relationships with various factions. The game does not shy away from punishing players for making poor choices, further emphasizing the importance of thoughtful decision-making.
The game is less about power fantasy and more about embodying a flawed, vulnerable character trying to survive and carve out a place for themselves in a harsh, unforgiving world. The focus on skill-based progression, multiple quest solutions, and consequence-driven gameplay allows players to truly inhabit their chosen character archetype, whether it be a cunning merchant, a stealthy assassin, or a brutish warrior.