Tide Girl: Phenomena

by momoluna

The Developer Says...

Enjoy the murder by the word.

Players Like...

❤ Experimental Narrative Structure

Players praise the experimental and unique narrative structure of this title. They describe it as a "slow fall into the subconscious" with a "dreamlike, disjointed" dialogue that feels intentionally designed to create an introspective and immersive experience. Players note that the game often skips between story beats, giving the impression of "hearing things you don't really care about" or "talking to yourself in your head." This unconventional approach to storytelling contributes to the game's abstract and psychological atmosphere, which players appreciate.

❤ Minimalist Gameplay

The gameplay is fairly minimal, consisting primarily of text-based interactions and occasional walking segments. Players describe the sparse interactions and single line of text at a time as an intentional design choice that reinforces the game's introspective and immersive nature. One player mentions finding a "secret" by interacting with the TV more than expected, suggesting a degree of environmental exploration and hidden content that encourages players to engage with the game's world and potentially uncover additional layers of the narrative.

❤ Visual and Auditory Design

Players also appreciate the game's unique visual and auditory design. The abstract, pixel-art style is described as "very reminiscent of Monogatari" and contributing to the overall atmosphere. The music is praised for "really suit[ing] the introspective yet intense nature of this VN," further enhancing the immersive experience.

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