Can this last case of Oliver, all be just a small part of a bigger picture? Gather clues, unravel the mystery behind the case and uncover the truth.
The game centers its core gameplay around the use of a lighter as the player's sole light source. Metavision Studio cleverly integrates a resource management element, requiring players to periodically seek out and refuel the lighter with found lighter fluid. This mechanic establishes a tangible sense of tension, as players must cautiously navigate the dark environments while conserving their limited light.
Developers encourage players to thoroughly examine their surroundings, interacting with a variety of objects and environmental elements. Discovering hidden documents, photographs, and other clues rewards the player's curiosity, gradually unveiling the narrative's mysteries. This exploration-driven approach fosters a compelling sense of discovery, drawing the player deeper into the game's unsettling world.
While not the focus, the game does incorporate light puzzle-solving segments. These typically involve finding the correct code or key to unlock new areas and progress the story. Though straightforward, the puzzles feel thoughtfully integrated, serving to gate advancement rather than present complex challenges.
One of the gameplay's greatest strengths lies in its ability to cultivate a palpable sense of unease and tension. The developers meticulously craft dark, atmospheric environments, which the player's limited lighter illuminates with a sense of vulnerability. This immersive ambiance is further enhanced by the game's excellent sound design, effectively conveying the eerie qualities of the abandoned locations.
The gameplay is tightly woven into the overarching narrative, ensuring that exploration and clue-gathering directly contribute to the player's understanding of the story. As players uncover new information, they gradually piece together the mystery at the heart of the experience, creating a cohesive and meaningful progression.