Noah Baker, an 18 year old highschooler experiences unsettling occurrences while house-sitting for a media personality, little did he know what was about to unfold that night.
The game primarily involves navigating the environment, interacting with objects and characters, and progressing through the story using first-person narrative walking simulator mechanics, along with exploration, driving, and conversation elements.
Players can freely move around the photorealistic and ominous Carson House, examining various objects and details that help immerse them in the unsettling atmosphere. Reviewers praise the developer's attention to environmental design, which creates a sense of dread.
An innovative mechanic allows players to monitor the house's surveillance cameras through a computer system, observing the outside and other areas to detect potential threats or disturbances. Reviewers highlight this feature as it adds tension and the feeling of being watched, further enhancing the game's psychological horror.
Players advance the narrative through interactions such as reading text messages, watching television shows, and engaging in conversations with NPCs. Reviewers emphasize the importance of making the "right choices" during these interactions, as they can impact the story's progression and the overall experience.
Players can ride a bicycle to a nearby convenience store, allowing for further exploration of the environment and the introduction of new gameplay elements, such as interacting with items and characters within the store.
The game features several optional mini-games and activities, such as a flag-guessing game on the computer and the ability to interact with various household items. While not essential to the main narrative, many players found these elements engaging and a welcome addition to the overall experience.
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