Another Farm Roguelike is a 2D farming & crafting game with rougelike elements where your job is to earn as much money as possible to pay the rent. Start from scratch and build the most profitable farm you can make as soon as possible. Work hard to be able to afford the rent.
Players manage a small farm with the primary objective of earning enough money to pay weekly increasing rent. The game blends resource management, crafting, and strategic planning in a relaxed yet challenging gameplay loop that unfolds across a colorful pixel-art landscape.
Players begin with an empty plot containing trees, stones, and bushes. Players chop, mine, and collect resources using basic tools. Seeds from the shop let players plant crops like carrots, potatoes, and tomatoes. Craftable buildings such as furnaces, bee houses, and kegs transform raw materials into higher-value products. Escalating weekly rent forces constant strategic adaptation.
Random weekly modifiers alter gameplay, like boosting resource drops or disabling certain buildings. Players select from three randomized upgrades each week, potentially transforming their farm strategy. Multiple difficulty levels challenge players from relaxed free play to brutal infinite mode. Diverse characters offer distinct starting advantages.
Players generate income by selling raw crops and crafted items like truffled soup or gemstone jewelry. Complex crafting chains create exponentially more profitable production routes. Strategic weekly upgrades and black market perks unlock powerful gameplay modifications. Success means surviving increasingly expensive rent challenges.
Gameplay progresses only through player-initiated actions. Deeply satisfying resource optimization. Compelling risk-reward decision-making. Endless strategic experimentation. Accessible price point.
Intricate resource management. Procedurally generated challenges. Minimalist strategy games. Relaxed progression systems. Pixel art aesthetics.
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