Agent in Depth is a daring action-platformer featuring fast-paced action and instant-death combat. You’ll run, jump, aim, and deflect bullets with your katana to blow up your enemies. No checkpoints, no upgrades: just pure skills. Deflect, die, learn, repeat. Be better, be faster.
The core gameplay loop challenges players to "deflect, die, learn, repeat." You take control of agent Randy, navigating through meticulously crafted levels filled with instant-death combat. The lack of checkpoints or upgrades forces you to rely solely on your reflexes and skill to progress.
The unconventional combat system is a standout feature. Instead of directly damaging enemies, you must time your katana deflections perfectly to reflect their bullets back at them, resulting in satisfying explosions. This dynamic gameplay loop demands precision and skill expression.
The level design is praised for its speedrunning potential. Each stage offers multiple paths and sequences, allowing skilled players to discover the quickest and most efficient routes. The inclusion of a leaderboard feature further incentivizes you to push your limits and compete for the fastest clear times.
While the game lacks traditional progression systems, the repetitive gameplay loop is highly rewarding. By repeatedly attempting levels and learning from your mistakes, you gradually improve your reflexes and mastery of the mechanics. The sense of personal growth and skill development is a key draw.
Reviewers consistently describe the movement and combat as "fast-paced" and "fluid," with a highly responsive and satisfying feel. The combination of running, jumping, and precisely timed katana deflections creates a thrilling and kinetic experience.
Despite the game's unforgiving nature, where a single hit results in instant death, players express a profound sense of satisfaction and accomplishment in overcoming the challenges. The lack of checkpoints or saves forces you to confront the difficulty head-on, leading to a greater sense of triumph when you finally succeed.