Kill to heal, and never stop moving in this retro-styled ADHD-fueled frantic fast-paced rogue-lite movement shooter. A short, yet intense multi-dimensional speedrun FPS experience for people with tiny attention spans. Do you have what it takes to subvert your infinite demise?
The game features a variety of advanced movement mechanics that allow players to traverse the levels with extraordinary speed and agility. Reviewers praise the fluidity of the movement system, which includes wall-jumping, ground-slamming, rocket-jumping, and a grappling hook. One player describes the sensation of "gliding around the arenas fueled by nothing but slaughter," highlighting the sense of momentum and mastery players can achieve.
Combat is the core of the gameplay experience, with players using a diverse arsenal of weapons, each with unique primary and alternate fire modes. Reviews emphasize how certain weapons excel against specific enemy types, forcing players to thoughtfully adapt their loadout and tactics. Carefully managing limited ammunition becomes a crucial challenge, as players must strategically swap between their guns to maintain firepower.
The game presents a steep learning curve, with reviewers noting that the "harder difficulty really kicks your ass." However, this challenge is widely viewed as fair and rewarding, as players find deep satisfaction in overcoming the game's demands through repeated attempts and skill improvement. One player remarks on the joy of feeling their movement and combat abilities become more fluid and dynamic over time.
While the game incorporates some roguelike elements, such as procedurally generated enemy and item waves, reviews suggest that these aspects could be further expanded upon. Some players feel that the current upgrades and level progression don't have a substantial enough impact on the overall experience. Nevertheless, the high-stakes, permadeath-based structure is still seen as a compelling part of the gameplay loop.