Like a Dragon: Infinite Wealth

by Ryu Ga Gotoku Studio, SEGA

The Developer Says...

Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.

Players Like...

❤ Improved Turn-Based Combat

The developers have significantly improved the turn-based combat system compared to the previous entry. Players can now move their characters around the battlefield, enabling strategic positioning and the ability to trigger combo attacks by lining up enemies. Pressing the block button at the right time reduces incoming damage, adding a layer of timing and skill to the combat. The job system has also expanded, allowing characters to inherit skills from different jobs to customize their playstyles. This provides players with more freedom and creativity in building their party.

❤ Dynamic and Visually Pleasing Battles

The visual presentation of combat is a step up, with attacks and abilities appearing more dynamic and visually impressive. This makes the turn-based battles feel more engaging and impactful. The game also introduces new resources and mechanics, such as the ability to knock enemies into each other or attack from behind for bonus damage, further contributing to the overall combat experience.

❤ Improved Difficulty Scaling

The developers have better balanced the difficulty compared to the previous game. While players may still encounter challenging encounters, the game scales difficulty more smoothly, preventing the abrupt difficulty spikes that were present before. This allows players to pace their grinding and progression more comfortably, without feeling the need to grind excessively.

❤ Quality of Life Improvements

The developers have implemented a wealth of quality of life improvements to the turn-based combat system. These include features such as the ability to see enemy weaknesses and resistances before attacking, better feedback on guard breaks, and the option to automatically win encounters against significantly weaker enemies. These changes make the overall gameplay experience more streamlined and enjoyable, reducing frustration and allowing players to focus on the core combat mechanics.

❤ Expanded Customization and Mechanics

The job system has been expanded, allowing players to further customize their party members by inheriting skills from different jobs. This adds an extra layer of depth and strategic planning to the combat. Additionally, the introduction of new mechanics like tag-team attacks and poundmates (powerful assists) provide players with more options and creativity in their combat strategies.

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