Voidwrought is a 2D action-platformer set in a hand-drawn world of cosmic horrors. Explore the thawing ruins of the First Civilisation and strike down the gods that dwell there. Grow your powers, uncover ancient artifacts, and expand your shrine amid the wreckage.
Players praise the game's tight, responsive controls that enable precise and satisfying movement. Reviewers note the character's movements feel "fluid" and "smooth", with one stating the "motion feels good and is responsive". The controls are described as "tight" and "precise", allowing players to navigate the environments and platforming challenges with ease.
As players progress, they acquire a variety of movement abilities that greatly expand their traversal options. Reviewers highlight abilities like the double jump, wall jump, and the "Unstable Nuclei" (a morph ball-like ability) as offering a high degree of freedom and flexibility. One reviewer stated that by the endgame, players can "swift through the areas" thanks to the extensive movement upgrades.
The game's diverse environments and hidden secrets encourage thorough exploration. Reviewers praise the level design, with one stating the "exploration aspect is great" and that "secrets can be very hidden". Players are rewarded for backtracking and uncovering new paths, as this allows them to find powerful relics and other upgrades to enhance their character.
The combat offers a good degree of variety and customization. Players can equip different "Relics" and "Souls" that grant unique abilities and playstyle options, allowing them to tailor their approach. Reviewers note that the relics are "very distinct and very fun to use" and help players "match their preferred playstyle".
While the early bosses are described as quite challenging, reviewers state the boss battles are an enjoyable and rewarding aspect of the gameplay. The bosses are said to have "formidable" and unique attack patterns that players must learn to overcome. However, some note the game becomes too easy later on as player power upgrades start to trivialize the boss encounters.
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