A rogue-lite game where you must face hundreds of monsters with increasingly difficult bosses that strong enough to take you down. Choose your abilities, build your favorite combat style, become stronger and survive as long as you can!
Players must survive endless waves of monsters, collecting powerups and leveling up abilities to last as long as possible. Many reviewers have spent over 16 hours "stuck in the end game", unable to pull themselves away from the compelling loop.
The game offers 16 distinct character classes, each with unique active and passive abilities. The skill system allows players to discover powerful synergies, with one reviewer noting they can "combine different skills to discover the strongest combo."
Chest drops and a "gamble" option during level-ups introduce unpredictability, encouraging replayability. Players can earn "three or five items at a time," providing random "boons to chase" beyond just leveling up.
As players unlock new abilities and become "insanely overpowered," they can effortlessly dispatch even the toughest enemies, describing the "glee of mob death" at their fingertips.
The boss encounters feature unique attack patterns and mechanics that players must learn to overcome. Reviewers praise these battles as the "centerpiece," adding strategic "hazards" without overly complicating the core gameplay.
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