Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!
The game's defining feature is its creative 3D map design, where platforms, bridges, and structures twist and bend in unique ways. This forces players to strategically position their towers, taking lines of sight and elevation into account rather than relying on a one-size-fits-all approach. Reviewers praise how the innovative map layouts require them to constantly adapt their tactics on a per-map basis.
Players can unlock and construct a wide variety of turrets, each with their own strengths and weaknesses. The review highlights options like Mortars that rain down destruction from afar, Sniper Turrets that excel at long-range engagements, and Shotgun Turrets that splatter enemies in close quarters. The robust upgrade system further allows players to customize and synergize their tower defenses.
The game features a diverse array of enemy "creeps" that evolve new abilities, such as teleportation, cloaking, and the capacity to combine into more powerful forms. Reviewers emphasize how dealing with this ever-changing enemy variety is a core part of the gameplay challenge, forcing players to constantly adapt their strategies.
The 3D nature of the maps means that towers need clear lines of sight to effectively engage enemies, whether they are approaching from above, below, or along winding paths. Reviewers highlight the importance of carefully positioning turrets to ensure maximum coverage and firing angles.
Unlike passive tower defense experiences, this game gives players an in-game avatar (Brian Jar) that can be maneuvered and used to provide additional firepower or support. Reviewers praise this feature, as it allows for more direct tactical decision-making and involvement during levels.
The game features several risk/reward mechanics that introduce strategic considerations. For example, rushing waves provides bonus resources but increases the difficulty, while Gleep Vaults offer large rewards but must be carefully timed. Reviewers enjoy the tension these mechanics create.
Players can unlock and equip persistent upgrades called "artifacts" that carry over between runs. Reviewers highlight how this meta-progression system adds a sense of long-term development and customization to the tower defense experience.