New Real Time Strategy Game based on medieval times, where you will control powerful factions and empires, with large-scale epic battles, asymmetric civilizations, unit customization system with RPG elements, dynamic AI, 8K support and much more.
The game features five unique civilizations - Arabs, Crusaders, Byzantine Empire, Mongols, and Russians. Each faction boasts distinct units, buildings, and strategic playstyles, encouraging players to explore diverse tactical approaches. For example, the Byzantines specialize in elite infantry and advanced siege weapons, while the Mongols excel at fast-moving cavalry and ranged attacks. This asymmetric design adds considerable depth and replayability to the gameplay.
Players can outfit their troops with a variety of equipment and upgrades, allowing for extensive unit customization. The RPG-like progression system enables players to specialize their units, unlocking unique abilities and enhancing their capabilities on the battlefield. For instance, players can equip their Crusader knights with powerful relics that grant them bonus damage against infantry, or outfit their Mongol archers with advanced fletching to increase their range and accuracy.
The game promises epic, large-scale battles that capture the grandeur of medieval warfare. Visually stunning 4K/8K graphics, combined with dynamic weather effects and realistic physics, aim to provide players with a heightened sense of historical realism and cinematic experience. For example, players may witness their Byzantium catapults hurling flaming projectiles that set the surrounding terrain ablaze, altering the battlefield conditions and forcing them to adapt their tactics accordingly.
In addition to the single-player campaigns, the game offers a robust multiplayer experience. Players can engage in various competitive game modes, including classic skirmish, conquest, domination, and survival. Specially designed maps for competitive play further cater to both casual and hardcore RTS enthusiasts, fostering a vibrant online community.
The game's AI is described as "reactive," meaning it adapts its strategies and tactics based on the player's actions. For instance, if the player focuses their attack on the Mongol archers, the AI may respond by repositioning its cavalry to flank the player's forces or deploying smoke grenades to obscure the archers' line of sight. This dynamic AI system is intended to provide a challenging and engaging experience, forcing players to constantly reevaluate and refine their strategies.
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