Tinyfolks

by Pierre Vandermaesen, VANDERMAESEN GAMES

The Developer Says...

Train your folks, defeat monsters and upgrade your town!

Players Like...

❤ Engaging Turn-Based Tactics

In this minimalist retro-inspired RPG, players command a party of up to 5 "folks" to defeat an evil Sorcerer within a 45-day time limit. The turn-based combat system requires strategic planning, as each character class has unique abilities and can only target specific enemy positions. Carefully managing character stamina and exploiting synergies between classes are crucial to success.

❤ Character Customization and Progression

The game's core progression loop revolves around unlocking and training new character classes. Players can combine different training types to create unique class combinations, such as a "Saint" (Faith + Faith) or a "Templar" (Faith + Shield). This deep customization system allows for endless experimentation in building an effective party. As players progress, they can upgrade their characters' weapons, armor, and artifacts, further enhancing their capabilities. The town's various buildings provide additional upgrades and bonuses, encouraging players to carefully manage their resources.

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