Gloomgrave

by Netmancer

The Developer Says...

Gloomgrave is a roguelike dungeon crawler with a retro pixel aesthetic. Upgrade your Gloomcrawler with unique perks and experiment with different builds as you try to survive each depth in search of the ultimate ancient relic.

Players Like...

❤ Exploration and Movement

The exploration offers a grid-based, chess-like movement system that encourages methodical progression. Players must cautiously navigate each room and hallway to avoid deadly traps, relying on their memory and observation skills to track their position and find the exit, as the first-person perspective and lack of a map add to the sense of immersion and challenge.

❤ Combat and Progression

The turn-based combat allows players to carefully consider their actions and strategies. Players attack enemies by clicking on them, with damage and outcomes influenced by their character's stats and equipped gear. As players progress, they can unlock new abilities and perks through a skill tree system, further customizing their playstyle and improving their chances of survival.

❤ Loot and Inventory Management

Defeating enemies and exploring the dungeon rewards players with a variety of loot, including weapons, armor, potions, scrolls, and other consumables. Effectively managing this inventory, understanding the properties of each item, and making tough decisions about what to keep or discard becomes a core part of the gameplay experience.

❤ Roguelike Replayability

The roguelike structure, with its procedurally generated dungeons and permanent death mechanic, encourages repeated playthroughs and experimentation. Each run offers a unique challenge, and players must adapt their strategies and builds to the randomly encountered obstacles and resources. The different playable classes, each with their own starting loadouts and playstyles, further enhance the replayability.

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