Voice of Cards: The Beasts of Burden

by Square Enix

The Developer Says...

The Voice of Cards series are RPGs where everything is shown through the medium of cards. Enjoy a truly unique gaming experience from the minds of YOKO TARO, Keiichi Okabe and Kimihiko Fujisaka.

Players Like...

❤ The Card-Based Presentation

The developers present the entire game world, from environments to characters, through beautifully illustrated cards. This card-based structure gives the game a distinct tabletop RPG feel, with the player's avatar moving across a board made up of flipped cards. This visual style immerses players in a storybook-like atmosphere that many have praised.

❤ Monster Capturing Mechanics

A key new gameplay mechanic allows players to capture monsters in card form after defeating them in battle. They can then equip these monster cards to party members, granting them new abilities and skills to use in combat. This monster capturing system adds an additional layer of customization and strategy, as players must decide which monsters to prioritize based on the skills they provide. However, the heavy reliance on RNG for obtaining desired monster cards has frustrated some reviewers, who find the random nature of the card drops to be a point of contention.

❤ Turn-Based Combat and Skill Management

The turn-based combat retains the familiar mechanics from previous entries, but with an increased emphasis on skill management and customization. With monster cards providing the majority of a character's abilities, players must carefully curate their party's skill set by capturing the right creatures. Reviewers have noted that this adds more depth to the combat encounters, providing a satisfying level of customization.

❤ Pacing and Difficulty

The developers have struck a balance between accessibility and challenge, with the difficulty curve starting relatively easy but steadily ramping up. However, some reviewers have criticized the pacing, particularly in regards to the final boss fight. The requirement to complete multiple phases without any save points in between has been a point of frustration, leading to a sense of monotony and tedium during the extended battle.

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