Islands of the Caliph

by Schmidt Workshops

The Developer Says...

Islands of the Caliph is an old-school inspired action RPG based on Middle Eastern folklore and Islamic spiritual tradition. A KEYBOARD ONLY 1980s style Dungeon Crawler with an open world.

Players Like...

❤ Exploring the Interconnected Islands

Players freely traverse the game's archipelago, unlocking new areas and quests as they progress. Reviewers applaud the open-ended nature, which allows them to discover their own path through the world and choose which objectives to pursue. The atmospheric setting, blending Middle Eastern folklore with Islamic spiritual traditions, captivates many players.

❤ Navigating Dungeons with Grid-Based Movement

The game's retro-inspired first-person exploration employs a smooth, immersive grid-based movement system controlled entirely via keyboard. As players delve into dungeons and encounter a variety of mythical creatures from Middle Eastern mythology, they engage in real-time combat encounters.

❤ Making Meaningful Choices in Quests

Quests frequently present players with meaningful choices that can alter the outcome. Reviewers praise the lack of hand-holding, which requires paying close attention to dialogue and environmental cues to progress. Many quests offer the opportunity to pursue peaceful resolutions or more violent approaches, rewarding players for seeking out non-confrontational solutions.

❤ Balancing Survival Mechanics

The game incorporates survival elements, such as the need to eat, sleep, and manage various afflictions like poison and disease. While some reviewers found these mechanics tedious at times, many appreciated the added depth and challenge, creating a sense of immersion and tension as players balance their resources and health.

❤ Encouraging Repeated Playthroughs

Despite its retro inspirations, the game is widely regarded as an accessible entry point into the dungeon crawler genre. The approachable difficulty curve and open-ended structure encourage repeated playthroughs, with players noting the potential for different narrative paths and outcomes based on their choices. The developer's commitment to post-launch support and responsiveness to player feedback is also highlighted as a positive factor.

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