Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
Players can string together flashy, technical combos using a variety of divine weapons, each with its own unique moveset and playstyle. The game rewards skilled play, enabling players to use advanced techniques like wavedashing and jump canceling to maximize their damage output and mobility.
The five currently available weapons (with plans for more in the future) offer distinct playstyles, from the quick and agile sword to the heavy, area-of-effect hammer. Players can experiment with different weapon combinations and synergies, further expanding the tactical options at their disposal.
Between runs, players can unlock new weapons, abilities, and passive upgrades to their character, allowing them to gradually become more powerful over time. This meta-progression system encourages replayability, as players strive to unlock new options and synergies to experiment with in subsequent runs.
The game's levels and enemy encounters are randomly generated, ensuring that no two runs are exactly the same. Players must adapt their playstyle and strategies to the challenges presented in each unique level, keeping the gameplay fresh and engaging.
Reviewers consistently praise the game's smooth, responsive movement and the "juicy" feel of its combat. The animations and visual effects create a strong sense of impact and power when landing successful attacks, contributing to the overall satisfying and visceral gameplay experience.
Despite its accessible and approachable nature, the game offers a deep and rewarding combat system with a high skill ceiling. Players who invest time in mastering the mechanics, such as advanced movement techniques and complex combo routes, are able to achieve an extremely satisfying level of mastery and expression in their play.