Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
Players engage in fast-paced, combo-driven battles, utilizing an arsenal of diverse and unique weapons. The game emphasizes juggling and launching enemies around the stage, with a focus on positioning and mobility. Reviewers praise the tight, responsive controls and the satisfying feeling of stringing together complex combos, comparing the combat to popular platform fighting games like Super Smash Bros.
Each run features a randomly generated map, allowing players to unlock new weapons, abilities, and "blessings" (power-ups) as they progress. These upgrades can radically alter the playstyle, encouraging experimentation and repeated runs to discover powerful synergies. The meta-progression system enables players to permanently unlock new movement options and abilities, further enhancing the combat.
The game offers an extensive variety of weapons, each with their own unique movesets and playstyles. Reviewers highlight how the different weapons feel distinct, ranging from heavy-hitting melee options to agile, ranged choices, allowing players to tailor their loadout to suit their preferred combat style.
While the combat is accessible, reviewers emphasize that it has a high skill ceiling. Mastering movement techniques like wavedashing, as well as learning to effectively use the game's various mechanics, are key to succeeding in the more challenging later stages. This blend of accessibility and depth is praised, as it allows players of all skill levels to enjoy the game while also providing a rewarding experience for more experienced platform fighter enthusiasts.
Reviewers describe the encounters as fast-paced and dynamic, highlighting the variety of enemy types and boss battles. The game's difficulty is often praised, as it provides a satisfying challenge that encourages players to improve their skills and experiment with different strategies. The randomized nature of the levels and enemy placements also helps to keep each run feeling fresh and unpredictable.