The renowned Mega Man Battle Network series, which has expanded into anime and comics, is back. Volume 2 includes six action packed games from both versions of Mega Man Battle Network 4 to both versions of Mega Man Battle Network 6, plus additional features like a gallery and online play!
Players occupy a 3x6 grid during battles, strategically positioning their character and selecting battle chips from their deck to attack, defend, and maneuver across the grid. This dynamic, real-time combat system requires quick reflexes and tactical thinking, as players must consider the strengths and synergies of their chosen chips.
Collecting and combining a diverse array of BattleChips is crucial to success. Each chip has unique offensive, defensive, and support abilities, and players must carefully construct their chip folder to build an effective and versatile deck.
The series introduced new gameplay systems with each successive entry: - **Battle Network 4**: The Soul Unison system allowed players to fuse with certain NetNavis, gaining powerful new abilities and attacks. - **Battle Network 5**: The Liberation Missions required strategic chip usage to efficiently clear virus-infested areas. - **Battle Network 6**: The Double Soul system let players switch between two different NetNavi forms, each with their own strengths. These innovations kept the gameplay feeling fresh and encouraged players to adapt their strategies.
The collection's online features enable players to engage in PvP battles, trade BattleChips, and compare their chip libraries with others. This adds a new layer of competitive and collaborative play to the experience.
The collection includes features like "BusterMAX" mode, which allows players to breeze through early game content, and the "Patch Cards" system, which provides various gameplay modifiers and enhancements. These options enhance the player experience and cater to a wide range of preferences.