Undergrave

by Wired Dreams Studio

The Developer Says...

Undergrave is a tactical roguelike in which moving, jumping, managing your stamina, dashing and 𝘁𝗵𝗿𝗼𝘄𝗶𝗻𝗴 𝘆𝗼𝘂𝗿 𝘀𝘄𝗼𝗿𝗱 𝗮𝘄𝗮𝘆 strategically is vital for success.

Players Like...

❤ Mastering a Unique Movement and Combat Toolkit

The game's core gameplay revolves around three distinct abilities - Jump, Dash, and Throw. Jumping allows you to stun enemies, Dashing enables quick movement through foes or to safety, and Throwing your sword deals damage at range. Efficiently managing the costs of these abilities, which consume your limited stamina, is vital to progressing through the procedurally generated levels.

❤ Emergent Tactical Depth and Complexity

While the core mechanics are easy to grasp, the game presents increasing challenge as new enemy types are introduced. Carefully planning each move to maximize damage while avoiding harm becomes essential, leading to a satisfying, puzzle-like experience. The random level layouts and upgrade options further add to the strategic depth, ensuring that each run feels unique.

❤ Rewarding Roguelike Progression and Replayability

The game's roguelike structure, with permanent death and incremental progression, creates a compulsive "one more try" gameplay loop. As you learn enemy patterns, discover effective ability combinations, and unlock new character upgrades, you'll experience a genuine sense of improvement. The fast-paced, bite-sized nature of each run also contributes to the game's high replayability.

❤ Minimalist Presentation that Complements the Gameplay

The game's minimalist pixel art style and subdued soundtrack are praised for creating an atmospheric, focused aesthetic that complements the tactical gameplay. While the lack of in-depth tutorials can be challenging, many players appreciate the game's willingness to let them discover its intricacies through experimentation, which can be both frustrating and rewarding.

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