The Kids We Were

by GAGEX Co., Ltd.

The Developer Says...

A cinematic adventure game with a heavy focus on narrative.

Players Like...

❤ Exploration and Navigation

Players take on the role of Minato, an 11-year-old boy, as they explore the compact town of Kagami in the 1980s. While the linearity of the game's progression can occasionally feel restrictive, the ability to easily identify hidden items in each area helps mitigate any sense of aimless wandering. However, the lack of a fast-travel system makes the required backtracking feel a bit tedious at times.

❤ Item Collection

One of the key gameplay mechanics is the collection of over 90 retro items, including vintage snacks, toys, magazines, and furniture, scattered throughout the town. Discovering and examining these items not only serves as a collectible system but also provides valuable insight into the cultural and historical context of 1980s Japan, allowing players to fully immerse themselves in the nostalgic atmosphere.

❤ Puzzle-Solving

The game features some light puzzle-solving elements, typically involving the use of information gathered from the "Seven Mysteries" notebook to uncover the secrets of Minato's family and the town's past. These puzzles are relatively straightforward and serve to advance the narrative, rather than presenting significant challenges to the player.

❤ Player Agency and Choices

The gameplay offers a moderate degree of player agency, with opportunities to engage in optional conversations and make occasional choices that can influence the narrative to a limited extent. While these choices do not significantly alter the game's outcome, they allow players to shape their personal experience and connection to the characters.

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