An indie space-sim and strategy game featuring ship and fleet combat mixed with RTS elements. Complete contracts and Claim sectors for your faction in the near-future, where resource exploiting corporations are in a state of constant conflict over territory control.
Players frequently praise the smooth, intuitive control of the ships, which reminds them of popular space combat games like House of the Dying Sun and Elite Dangerous. The newtonian physics-based flight model, while not fully 6DOF, provides a challenging yet rewarding dogfighting experience. Reviewers highlight the feeling of being a skilled "god-pilot" among their AI-controlled fleet, able to make precision maneuvers and targeting decisions that turn the tide of battles. The sound design and visual effects of the weapons and explosions further heighten the sense of impactful, intense combat. The ability to directly control any ship in the player's fleet, while also issuing orders from an RTS-like overhead view, gives them flexibility in how they approach engagements. Switching between these control modes seamlessly allows for a satisfying mix of piloting skill and strategic fleet management.
Reviewers enjoy gradually acquiring new, more powerful ships and outfitting them with an expanding arsenal of modular weapons and systems. The ability to customize and fine-tune the loadouts of each individual ship allows for a high degree of fleet customization to suit different playstyles and mission requirements. Conquering sectors and completing contracts provides the resources to continuously expand and upgrade the player's forces, fostering a compelling sense of gradual advancement from a single starter ship to a formidable, versatile fleet.
The ability to command the player's fleet from an overhead RTS-style view, issuing orders and coordinating their ships, adds an engaging strategic layer. Reviewers enjoy the challenge of balancing direct control of their flagship with high-level fleet management, especially when tackling more complex mission objectives that require coordinated attacks or defensive maneuvers. The different ship classes and weapon systems provide meaningful choices in fleet composition and deployment. The need to consider factors like fuel, ammunition, and module damage during missions adds further tactical considerations beyond pure firepower. Reviewers anticipate that as the game's content and systems expand, the depth of these strategic elements will grow as well.
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