A small game about letting go. Stay up late. Smoke cigarettes. Talk to strangers. Think about what you've lost. Someone you used to love? Or someone you used to be?
Players embody Max, a struggling writer wandering moonlit streets. Control allows running and walking through a compact urban environment. Interactions include collecting narrative fragments, sparking conversations, and lighting cigarettes. An intimate dialogue system lets players shape conversation trajectories. Three distinct narrative endings incentivize replay.
Scattered narrative drafts reveal backstory fragments. Cigarette mechanics let players control drag frequency and timing. Dialogue choices dynamically alter story progression. Urban and coastal environments invite careful exploration. Hidden achievements challenge completionist players.
Character conversations excavate profound philosophical territories. Dialogues unfold with raw, unfiltered authenticity. Introspective monologues provide rich psychological context. Themes of artistic struggle, temporal loss, and personal transformation emerge organically.
Compact 30-45 minute experience. Minimalist gameplay emphasizing mood and reflection. Subtle narrative mechanics prioritize emotional resonance.
Deeply contemplative experience targeting creative souls. Multiple narrative paths reward curious exploration. Meditative gameplay invites personal reflection. Unique blend of atmospheric storytelling and interactive design.
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