The Last Clockwinder

by Pontoco, Cyan Ventures

The Developer Says...

A VR puzzle-automation game. Create intricate clockwork contraptions out of your own clones and restore life to an ancient tree using automation, a collection of rare plants from across the galaxy and a team of clockwork gardeners.

Players Like...

❤ Embodied Automation Puzzles Enabled by VR

The core gameplay mechanic revolves around recording your own movements and actions, which are then played back in a loop by robotic "gardener" clones. This unique mechanic is made possible by the immersive and embodied nature of virtual reality (VR). As a player, you can physically move around the environment, throw objects, push buttons, and perform a variety of actions, all of which are recorded and can be replayed by the gardener clones. This allows you to create intricate, interconnected "production lines" where your past actions are orchestrated together to complete complex tasks.

❤ Solving Puzzles through Optimization

The gameplay loop typically involves growing, harvesting, and transporting different types of alien plants and resources. The challenge lies in figuring out the most efficient sequence of actions to complete each puzzle, often requiring careful planning, timing, and coordination between multiple gardener clones. The game incentivizes you to optimize your solutions, with optional challenges focused on minimizing the number of clones used or maximizing the rate of resource production.

❤ Emergent Creativity and Experimentation

While the puzzles have defined solutions, the game encourages you to approach them in creative and unexpected ways. The flexibility of the recording and automation mechanics allows for a high degree of experimentation, enabling you to try out various strategies and see how they play out. This can lead to the emergence of novel, Rube Goldberg-esque contraptions as you discover new ways to leverage the game's systems. The satisfaction comes not just from solving the puzzles, but in the process of tinkering, iterating, and watching your creations come to life.

❤ Tactile Satisfaction and Dexterity Challenges

The embodied interaction in VR adds a layer of physicality and tactile satisfaction to the gameplay. You must physically reach, grab, throw, and manipulate objects to complete your recordings. This dexterity-based challenge, combined with the ability to move around the space and coordinate your movements in 3D, is crucial to solving the puzzles effectively.

❤ Constant Feedback and Sense of Accomplishment

The game's loop of recording, observing, and refining your solutions provides a constant sense of feedback and accomplishment. Watching your gardener clones execute the sequence of actions you've devised, and then seeing the end result of your efforts, is deeply satisfying. The optional efficiency challenges further incentivize you to optimize your solutions, leading to a rewarding feeling of mastery as you push the limits of what can be achieved with the game's mechanics.

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