Brutal Orchestra is a Turn-Based Roguelike Strategy Game. You died, someone killed you. You are in Purgatory and you will never escape. Make a deal with the "demon" Bosch and set off into Purgatory finding all manner of demented friends and foes on your quest to get petty revenge.
Players control up to five characters in a deeply strategic combat system that reinvents traditional RPG mechanics. Each battle challenges players to manage a complex resource called "pigment," requiring careful positioning and predictive thinking. The game transforms turn-based combat from a simple numbers game into an intricate puzzle of tactical decision-making.
Enemies and characters bleed specific colored pigments when damaged. Players collect these pigments to power character abilities, but face a critical risk: accumulating too much pigment triggers team-wide penalties. Skilled players navigate this system by choosing between taking self-damage to use incorrect pigments or waiting for the right color to become available.
The battlefield divides into five zones, with characters and enemies occupying separate but interconnected spaces. Players must anticipate attacks that can hit multiple zones, using a detailed timeline that reveals enemy movement patterns. A single character's placement can determine the entire battle's outcome.
Over 20 unique "Fools" populate the roster, each bringing distinctive abilities and unpredictable behaviors. Some characters automatically shift positions after attacking, while others have passive traits that fundamentally alter combat strategies. Players can create hundreds of potential team combinations, ensuring each run feels distinct.
Randomized encounters and 100+ artifacts guarantee no two playthroughs resemble each other. Players unlock new characters through unconventional methods, like deliberately losing fights or meeting specific encounter conditions.
The initial complexity intimidates many players, but those who persist discover an extraordinarily rewarding system. Battles require minutes of careful calculation, with players analyzing enemy telegraphed moves and plotting multi-turn strategies.
Grotesque pixel art inspired by Hieronymus Bosch's paintings accompanies a soundtrack where nearly 90% of tracks are unique enemy battle themes. Enemies transform dynamically during combat, with some mutating into flesh instruments accompanied by corresponding musical shifts.
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