A little master lived happily with his maids. But what bothered him was that the maids were too naive and simple. One day, he received a letter from his father. He thought he could solve the current problem... But unexpectedly, another succubus maid came. Will he still be a good boy or...?
Players control a young protagonist navigating daily life in a mansion with multiple maids. The core gameplay challenges players to strategically build relationships and unlock new interaction abilities through a nuanced point-earning system.
Day divides into morning, afternoon, and night phases. A persistent clock tracks each phase's duration. Players strategically choose interactions within tight time windows.
Players earn "Good Boy" and "Naughty Boy" points by experimenting with maid interactions. These points unlock increasingly complex skills, from requesting head pats to executing mischievous "pranks". Each skill requires specific point thresholds, creating a deliberate progression path.
Three primary maids feature distinct personalities and independent movement patterns. Characters follow unique daily schedules, creating unpredictable interaction opportunities. Event triggers depend on precise location, timing, and relationship status. Sophisticated response mechanics ensure each interaction feels dynamic and personalized.
Multilayered skill tree with incrementally complex abilities. Individual relationship meters tracking affection levels. Multiple narrative routes encouraging repeated playthroughs. Exploration-driven gameplay rewarding player curiosity.
Players praise the deeply interactive character systems. Described as a "relaxing" and intricate life simulation. Recommended for players enjoying character-driven narratives. Requires external mature content patch for full experience.
6-10 hours for comprehensive exploration
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