TRATRITLE

by INAZUMA SOFT, OTAKU Plan

The Developer Says...

A little master lived happily with his maids. But what bothered him was that the maids were too naive and simple. One day, he received a letter from his father. He thought he could solve the current problem... But unexpectedly, another succubus maid came. Will he still be a good boy or...?

Players Like...

❤ Mansion Exploration and Maid Interactions

Players take on the role of a young master living in a mansion with three maids. The game's world is contained within the master's mansion, which players can freely explore. By navigating to different areas, such as the kitchen, dining room, and bedrooms, players can initiate interactions with the maids as they go about their daily routines.

❤ Affection and Skill System

As players interact with the maids, they can perform "good boy" and "naughty boy" actions, which increase the respective affection levels. Raising a maid's affection unlocks new dialogue, events, and interactions with that character. Players can also use the points earned from these actions to purchase new skills, expanding the range of interactions available.

❤ Time Management

The game is structured around a day/night cycle, with each phase having a limited amount of time. Players must carefully manage their time to maximize their interactions with the maids and progress their relationships.

❤ Dynamic Maid Behavior

The maids are not static characters; they have their own schedules and routines that players must observe and take advantage of. This dynamic behavior adds a layer of depth to the gameplay, as players must plan their actions and movements accordingly.

❤ Multipath Progression

The game features multiple potential storylines and routes, depending on the player's choices and the relationships they build with the individual maids. Players' decisions and actions can lead to different events, character interactions, and ultimately, different endings.

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