Welcome to Epic Fantasy Battle Simulator, the most immersive medieval battle simulator to date! Throw tens of thousands of soldiers into battle, enjoy the show, or take control of one of them to prove your valor! The only limit is your imagination! Or maybe your CPU?
Players rave about the game's groundbreaking crowd rendering technology, which allows them to throw up to 100,000 characters onto the battlefield on high-end PCs without significant performance issues. This sets the game apart from other battle simulators that often struggle to handle such large-scale battles.
The combat system is a major highlight, featuring a true, melee-focused system with combos, light and heavy attacks, parrying, and blocking. Reviewers appreciate how this creates more dynamic and engaging battles compared to other titles where units simply stand in place and trade blows. The ability to possess and control any individual unit during the battle further enhances the sense of immersion and strategic depth.
While the current roster is somewhat limited, players are generally satisfied with the 6 distinct factions and their varied unit types, including one-handed, two-handed, shield, pike, and bow units. Many reviewers express excitement about the potential for the faction and unit selection to expand in future updates, drawing comparisons to the depth of the Total War series.
Players highlight the way units form cohesive formations on the battlefield, rather than simply clumping together in "blob" formations. This creates a more realistic and visually appealing spectacle. However, some note room for improvement in the unit AI, as occasionally soldiers fail to engage the enemy or become stuck in certain situations.
Despite the relatively limited current content, reviewers are enthusiastic about the game's sandbox-style gameplay and the creative possibilities it offers, even in its early access state. The upcoming additions of features like cavalry units, siege battles, and mod support through the Steam Workshop further fuel their excitement for the game's future potential.
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