Pompom

by TOMO CAMP, PID Games

The Developer Says...

You don't control Pompom the hamster’s movements, you control everything else. Lay down blocks, springs, cannons, umbrellas, use whips and alter the world, creating a safe path for Pompom to defeat the evil Captain Cat.

Players Like...

❤ Reverse Platforming Concept

The game does not let players directly control the protagonist, a hamster named Pompom. Instead, players manipulate the environment, laying down various obstacles, platforms, and items to guide Pompom through each level. This "reverse platformer" design, where players control everything except the character's movement, is a novel and intriguing concept that sets the game apart from traditional platformers.

❤ Evolving Mechanics in Every Level

One of the key strengths of the gameplay is the sheer variety and constant evolution of mechanics. Each level introduces new interactive elements, from springs and cannons to whips and umbrellas, that players must learn to utilize effectively. For example, the game may task players with building a bridge of platforms for Pompom to cross, while also strategically placing a cannon to launch him over a gap. This ensures the experience never feels repetitive, as players are continuously challenged to adapt to new situations and solve fresh puzzles.

❤ Precision-based Platforming Challenges

While the core gameplay of manipulating the environment is accessible, the game is widely regarded as challenging, requiring a high degree of precision and quick thinking from players. Timing the placement of platforms and items to align with Pompom's movement is crucial, and many reviewers noted the game's tendency to punish even the slightest mistakes. For instance, players may need to carefully time the placement of a springboard to launch Pompom at the perfect moment, or else risk watching him plummet to his doom. This precision-based challenge can lead to frustration, but also a deep sense of satisfaction upon overcoming difficult sections.

❤ Replayability through Collectibles

The game's levels are designed with a focus on replayability, as players are encouraged to collect various items, such as coins and carrots, and achieve 100% completion. The presence of these collectibles motivates players to revisit levels and experiment with different strategies to uncover optimal solutions. While some reviewers felt that the lack of additional rewards for 100% completion was a missed opportunity, the gameplay loop of mastering each level remains engaging.

❤ Customizable Difficulty

Recognizing the challenging nature of the game, the developers have included the ability to adjust the difficulty through various options, such as the time freeze meter depletion rate and the number of allowed hits. This customization allows players to tailor the experience to their skill level, making the game more accessible for casual players while still providing a satisfying challenge for those seeking a tough platforming experience.

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