Lumina, a young Teslamancer, finds herself stranded after her airship crash lands in Wyrmheim, a remote and treacherous land to the North. Embark on a dangerous adventure, exploring a gigantic, abandoned tower looming over a fjordside valley, on a quest to get Lumina home and back to her family.
The player effortlessly darts and zips around the environment, chaining together dashes, slides, and magnetic wall-runs. Reviewers laud how the various traversal abilities seamlessly integrate, enabling players to navigate levels with impressive speed and agility. Mastering the character's movement toolkit is crucial for progressing through the game's platforming challenges.
Players manipulate electromagnetic fields, rewire circuits, and time precise movements to overcome a steady escalation of environmental puzzles. While not overly complex, the puzzles challenge both logical thinking and dexterous execution, with optional challenges offering particularly engaging obstacles for skilled players.
As the protagonist explores the world, they gain access to an expanding set of electromagnetic abilities, including magnetic wall-climbing, hovering, and even the power to flip gravity. Reviewers highlight how these new traversal skills not only open up new areas, but also provide fresh approaches to existing challenges, allowing for creative combinations and speedrunning techniques.
The game features several boss encounters that leverage the protagonist's traversal and electromagnetic abilities. Defeating these "epic" bosses requires memorizing patterns, timing movements precisely, and utilizing the full range of the character's skills. The final boss battle, in particular, is praised as an excellent culmination of the game's mechanics, resulting in an intense and satisfying challenge.