Godless is a turn-based roguelike strategy game of vengeance against mortals. As the last god, you must defend your shrine against waves of enemies by strategically placing a variety of auto-battling units, terraforming tiles, and using devastating abilities to prevent humanity’s uprising…
This turn-based auto-battler casts players as the last surviving deity defending a shrine against human waves. Players strategically summon units, manipulate terrain, and manage resources across procedurally generated battlefields.
Players generate 1 mana per turn to summon tactical units. Hex-based grid allows complex positioning strategies. Units automatically execute actions based on player placement. Combat rewards creative synergy between unit abilities. Different unit types specialize in damage, healing, buffing, or control effects.
Players can approach battles through multiple tactics: developing hyper-specialized units, creating defensive shrine fortifications, unlocking targeted talent tree progressions, experimenting with elemental class combinations, and discovering game-breaking ability interactions.
Strategic spending involves precise mana allocation for unit deployment, calculated ether expenditure on terrain modifications, gem combination optimization, and carefully weighing crossroad event trade-offs.
Permanent upgrades unlock after each run, with a diverse item pool spanning four elemental categories. Players gain incremental power increases through talent investments, and procedural generation ensures unique challenge per playthrough.
Enthusiasts consistently praise the intricate strategic decision-making, potential for extraordinarily powerful unit builds, responsive developer communication, and challenging yet accessible gameplay design.
Closely resembles beloved titles like Slay the Spire, Monster Train, and Dungeon of the Endless.
This divine strategy experience delivers profound tactical depth, sophisticated progression mechanics, and endlessly creative gameplay possibilities.
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