GROSS

by hangry owl games, Hawthorn Games

The Developer Says...

GROSS is a unique twist on the classic tower defense genre. After building your defenses, you will jump into the action to take on enemies head-on. Make sure to collect as much cash as possible to upgrade your defenses and stay ahead of the game. Can you outlast the waves of enemies?

Players Like...

❤ Hybrid Tower Defense and First-Person Shooter Gameplay

The game features two distinct gameplay phases. During the construction phase, players have an unlimited amount of time to strategically place various defensive structures, such as barricades, turrets, and traps, to create an obstacle course for incoming enemies. The selection of defensive options expands as the game progresses, allowing players to experiment with different combinations. Once the construction phase ends, the combat phase begins, where players take direct control in a first-person perspective to actively engage and eliminate the waves of enemies using an arsenal of customizable firearms.

❤ Engaging Gunplay and Weapon Customization

The shooting mechanics are responsive and satisfying. Each gun has two different ammunition types that significantly alter its behavior and effectiveness, such as armor-piercing rounds, explosive rounds, and incendiary rounds. This adds an extra layer of depth and strategy, as players must consider which ammo type is best suited for the current situation. In addition to the primary weapons, players also have access to a variety of active abilities and gear that provide additional tools for crowd control and mobility, further enhancing the dynamic combat.

❤ Risk vs. Reward Gameplay Loop

A key aspect of the game is the risk-versus-reward gameplay loop. During the combat phase, players must balance their time between actively engaging enemies and quickly collecting the cash they drop, as this cash is essential for purchasing and upgrading defensive structures during the construction phase. However, straying too far from the protective barriers can leave the player vulnerable to being overrun by the horde. This constant tension between offense and defense, and the need to manage resources effectively, creates an engaging and challenging gameplay experience.

❤ Varied Level Design and Enemy Types

The levels present a unique layout and set of challenges for the player to overcome. The game also features a diverse range of enemy types, each with their own behaviors and abilities, forcing the player to adapt their strategies accordingly. This variety, combined with the flexible tower defense and shooter mechanics, allows for a high degree of replayability as players experiment with different approaches to tackle each level.

❤ Responsive Developer and Potential for Expansion

Players appreciate the developer's responsiveness to feedback and the game's potential for future expansion. While the current content may be limited, the core gameplay loop is solid, and players are hopeful that the developer will continue to support the game with new content, features, and improvements based on community feedback.

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