Hell of an Office

by 43 Studios, Joystick Ventures

The Developer Says...

Hell of an Office is a first-person precision 3D platform game that mixes parkour and speedrun to escape from HellO, the most hellish offices in the (under)world! Be quick and use your stapler to rocketjump and dash. Can you escape before the lava reaches you?

Players Like...

❤ Responsive and Intuitive Controls

Players widely praise the game's responsive and intuitive controls, which make the gameplay feel smooth and accessible. The lack of a traditional jump button is an interesting design choice, as players instead utilize a "rocket jump" mechanic using their trusty stapler. This unique control scheme quickly feels natural and seamless as players get the hang of it.

❤ Challenging yet Rewarding Platforming

The game challenges players' reflexes and precision with fast-paced levels filled with a variety of obstacles, such as disintegrating platforms, wind tunnels, and portal effects. While the difficulty curve can be steep, players report a strong sense of satisfaction from mastering the levels and climbing the in-game leaderboards.

❤ Diverse Traversal Mechanics

Players highlight the game's diverse traversal mechanics as a standout feature. In addition to the stapler-powered rocket jumps, the game allows players to sprint, tie-hook, and utilize other parkour-inspired moves to navigate the environments. The ability to combine these different mechanics to reach high or distant platforms adds depth and creativity to the gameplay.

❤ Compelling Speedrunning Elements

A significant draw for players is the game's focus on speedrunning. The title encourages players to repeatedly replay levels in pursuit of faster completion times, with leaderboards and medal rankings providing a competitive element. Players express enjoyment in the challenge of optimizing their routes and mastering the levels to climb the leaderboards, creating a highly replayable experience.

❤ Cohesive Game World and Presentation

While some players note room for improvement in the visual contrast between paths and backgrounds, the overall game world and presentation are well-received. The hellish office setting, with its fiery environments and demonic theming, is praised for its cohesive and visually appealing design. The original soundtrack is also highlighted as a standout feature that helps to motivate players during their frantic escapes.

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