Protect a psychedelic world from bizarre beasts and punishing bosses in this poetic mystery filled with secrets, puzzles and music.
Players must rely on throwing various objects found in the environment to attack enemies, as they do not have a consistent weapon. This creates a dynamic where players must constantly be aware of their available projectiles and strategically plan their attacks. The combat is compared to "bullet hell" for its challenging, projectile-based nature. While some players found the combat mechanics frustrating, especially during boss battles, most appreciate the distinctive and engaging nature of this system.
The game features an open-world design, allowing players to freely explore the vibrant, psychedelic environments and uncover hidden secrets, recipes, and other collectibles. As a Metroidvania, players gain new abilities that grant access to previously inaccessible areas. Solving the game's puzzles, which often involve using the environment and throwable objects, is an integral part of the experience.
The game's world is described as a "music-inspired pixel dreamscape," featuring a variety of distinct and visually striking environments for players to explore, such as lush forests and surreal, abstract landscapes. Enemies also boast unique and bizarre designs, fitting the game's surreal, psychedelic aesthetic. This variety in environments and enemy types contributes to the overall sense of discovery and adventure.
While the combat mechanics may be challenging for some, the game offers accessibility settings to accommodate different skill levels. Players can make themselves completely invincible, which may appeal to those who want to focus more on the exploration and narrative aspects of the game.
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