往事,往往会在淡化甚至遗忘时,以一种很难被人察觉的形态,影响着人们的生活。 这种现象叫做“后忆效应”。 而一段火车鸣笛,勾起了一位叫杨树的潦倒咨询师的过去,为了追寻自己身上的“往事”,他选择回到了自己的家乡---雾山镇。在那里,有个无比诡异的恐怖世界正在等待他的到来…… 反馈交流群:811121403
The game allows players to freely navigate the environments through a "full panoramic exploration" system. This enables players to closely examine their surroundings, uncover clues, and gain insights that propel the narrative forward. The attention to detail in the environments contributes to a strong sense of immersion.
The game seamlessly integrates puzzle-solving elements that challenge players to think critically and utilize their observational skills. These puzzles require players to analyze the environment, make logical deductions, and manipulate objects or systems to progress through the story.
The game aims to provide a grounded and realistic experience by incorporating a "walking simulation" mechanic. This feature allows players to navigate the environments at a measured pace, adding to the immersive and realistic nature of the gameplay.
As a visual novel-style game, the title places a strong emphasis on interactive storytelling. Players engage with the narrative by making choices that influence the direction of the story, potentially leading to multiple endings. This narrative-driven approach enables players to shape the experience and become invested in the characters and their personal journeys.
According to the provided overview, the game has received overwhelmingly positive reviews from players, with 81% of the 366 reviews being favorable. Many players have praised the game's realistic and thought-provoking narrative, the integration of puzzle-solving elements, and the overall sense of immersion and atmospheric storytelling.
About | Terms of Service | Privacy Policy
Copyright ©2024 by Totally Human Media