STAKES. GUNS. SLOW-MO. Fight werewolves and vampires in a reality-shifting motel. Dive through barricades to escape the grasp of evil puppets. Destroy the villain you loved. A new, third-person love letter to classic shooters. Neo-noir never looked so good.
Players take control of protagonist James Savage, wielding a varied arsenal of firearms to take down hordes of supernatural enemies. A key mechanic is the ability to enter "slow motion" mode, allowing players to orchestrate stylish, cinematic takedowns. For example, they can dive through the air in slow motion, unloading a flurry of precise pistol shots into a snarling werewolf.
The developers have implemented a wide array of foes to battle, from standard human-like enemies to fantastical creatures like mummies and vampires. Each enemy type has distinct attack patterns that require tailored strategies. Players must think on their feet, switching between weapon types to handle the situation. A shotgun excels at close-range crowd control against shambling mummies, while a scoped rifle picks off distant vampire snipers with ease.
The game provides a solid selection of firearms and melee weapons, each with their own strengths and weaknesses. Players must carefully manage their limited ammunition, conserving precious bullets for dire situations. Seamlessly transitioning between a powerful shotgun blast and a flurry of handgun shots keeps the combat dynamic and engaging.
Smooth and responsive movement is critical to surviving the game's intense firefights. Players can freely strafe, take cover, and perform dramatic diving maneuvers to evade enemy attacks. Chaining together evasive rolls, dives, and precision shots creates a balletic dance of destruction.
The game's reality-shifting motel environments are more than just backdrops. Players can interact with and manipulate various destructible objects, using them both offensively and defensively. Hurling a Molotov cocktail to set a group of enemies ablaze or quickly barricading a doorway demonstrates the tactical depth of these interactive elements.