El Paso, Elsewhere

by Strange Scaffold

The Developer Says...

STAKES. GUNS. SLOW-MO. Fight werewolves and vampires in a reality-shifting motel. Dive through barricades to escape the grasp of evil puppets. Destroy the villain you loved. A new, third-person love letter to classic shooters. Neo-noir never looked so good.

Players Like...

❤ Shooting Mechanics

Emulates Max Payne's bullet-time diving, letting players launch sideways while time slows. Equipped with six weapon types: dual pistols, shotgun, Uzi, holy Molotov cocktails. Precise weapons that handle differently: shotguns for close range, pistols for precision. Rewards stylish, choreographed combat sequences.

❤ Movement and Combat

Arcade-style third-person shooting that emphasizes constant motion. Players can slide-dive and remain on ground level, firing continuously. Supernatural enemies demand dynamic positioning: werewolves rush, mummies tank damage. Difficulty adjustable from 'immortal' to hardcore, supporting varied player skills.

❤ Level Architecture

Descends through 50 increasingly surreal motel levels. Environments shift unpredictably, walls literally rearranging mid-combat. Navigation uses floating environmental markers instead of traditional minimaps. Each chapter introduces subtle environmental variations.

❤ Enemy Dynamics

Four primary enemy types with distinct behavioral patterns. Supernatural creatures include biblically-accurate angels, vampires, werewolves. Boss encounters interrupt standard combat, requiring strategic approach. Enemy AI becomes more complex in later stages.

❤ Core Gameplay Strengths

Fluid, balletic combat system. Atmospheric supernatural setting. Moment-to-moment action that prioritizes player expression and style.

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