Imagine having a rocket booster strapped to your hands and a hot pair of roller skates on your feed. There is a mountain road in front of you and all you can think about is racing downhills with rocket power. The premise might be simple but the fun is guaranteed.
The game's novel locomotion system, which has players strap a rocket booster to their hands and don roller skates on their feet, allows them to zoom down mountain roads with rocket-powered speed. Reviewers praise this mechanic, where players propel themselves forward by thrusting their hands, as an engaging and exhilarating way to navigate the virtual environment.
In addition to the standard racing mode, the developers offer several alternate gameplay modes that add variety to the experience. These include a "Time to Rage" mode, where players can destroy targets with a baseball bat, and an "Aim and Shoot" mode, which equips players with a gun to shoot at enemies. The "Rocket Rush" mode doubles the speed for an even more intense boost of adrenaline. Reviewers appreciate these different activities beyond just racing, as they add depth and replayability.
Reviewers generally find the game's controls to be responsive and well-implemented, allowing for precise control of the rocket-powered movement. The gameplay is described as running smoothly, with fluid motion and little to no performance issues, even at high speeds. This technical polish contributes to an overall sense of immersion in the experience.
Several reviews note the game's physically engaging nature, as it requires players to squat, wave their arms, and stay active while playing. This physical component is seen as a positive, as it can help players burn calories and keep their muscles active while having fun. Reviewers praise the game as one of the first VR titles to successfully integrate entertainment and physical fitness.
While the core gameplay loop is generally well-received, some reviewers identify areas for potential improvement. These include the need for more control options (e.g., the ability to change which hand holds the rocket), additional level variety beyond just straight tracks, and refinements to the audio design (e.g., adding more sound effects to enhance the sense of speed and impact). Addressing these minor issues could further enhance the already engaging experience.