The goal of the game is to find your favourite room in the catacombs.
Players can navigate through procedurally generated, maze-like corridors and rooms that constantly change and distort as they move. The game features a wide variety of visual effects and "mutators" that alter the appearance of the environments in mesmerizing and mind-bending ways. Additionally, players can load their own images to use as the basis for the environments. The game then warps and transforms these personal photos, artworks, or other images in unpredictable ways, leading to endlessly fascinating and ever-changing landscapes.
Many players describe the game as having a meditative, relaxing quality, despite the inherent visual complexity. The lack of objectives or time pressure allows them to simply get lost in the experience, slowly exploring and experimenting with the different visual effects at their own pace. Players also frequently liken the game to a "digital fidget toy" or "visual toy" that can be enjoyed casually while engaging in other activities. The procedural generation and iterative nature of the visuals appeal to those who enjoy the sense of discovery and the ability to "create" new and interesting scenes through their interactions.
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