Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, even millions of characters on screen! Jump into multiple campaigns in game or player made, or play in sandbox mode and FPS invasion
Players consistently praise the game's ability to handle enormous battle sizes of hundreds of thousands, or even millions of units, without significant performance issues. The game's GPU-accelerated crowd rendering and AI technology allow it to push the boundaries of what is possible in a battle simulator, even on less powerful hardware.
The game offers a robust sandbox mode that provides a high degree of customization. Players can adjust army sizes, choose from a variety of unit types, and place them strategically on expansive maps. This flexibility allows for tremendous creativity, as players can experiment with unique matchups and devise their own narratives for the battles.
The game offers both real-time strategy (RTS) and first/third-person modes for controlling units. In RTS mode, players can manage their armies with drag-and-select controls, enabling tactical positioning and coordination. The ability to directly possess and control any unit in the battle also gives players a more immersive, on-the-ground perspective.
Many players highlight the emergent, story-driven gameplay that arises from the massive battles. As they watch the units fight, they often find themselves imagining intricate lore and narratives to explain the unfolding events. The game's simple but effective AI allows for unpredictable outcomes, leading to unique and memorable moments during each battle.
Underlying the gameplay is the game's technical accomplishments. It is praised for its ability to render and simulate these large-scale battles with relative stability and performance, even on mid-range hardware. The game's use of GPU acceleration for AI and crowd rendering is a notable technical achievement that sets it apart from other battle simulators.